This session will share comprehensive research into the little understood but much-talked-about online gaming/streaming market for fundraising. As people’s engagement with online gaming/streaming platforms such as Xbox, Playstation and Twitch continue to grow strongly, many charities are rightly – and successfully - targeting these environments to create new forms of community fundraising.
But our research – conducted for Battersea Dogs & Cats – shows that fundraising success is not easy nor quick, and that the ‘gaming market’ and the typical gamer is more complex than you might think.
Based on several recent market research studies, the session will share facts on the make-up of the gaming/streaming fundraising market – and the needs of gamers/streamers – to help fundraisers assess the opportunities and investment needed for their charities. Combined with the experiences of Battersea to break into this market, the session will deliver ‘must see’ content for anyone eyeing up this new fundraising market.
Takeaways:
Key facts on the size, donation habits, demographics, value, and preferred causes and content of the online streaming/gaming market
‘Do’s’ and ‘Don’ts’ of fundraising in this area, based on research and the experiences of Battersea Dogs & Cats A view on the organisational requirements and attitudes needed to fundraise from this audience
Who is the audience?
Digital fundraisers, fundraising innovation staff, supporter insight and research managers
Emily Hugo, Innovation & Products Specialist, Battersea Dogs & Cats Home
Steven Dodds, Managing Director, Beautiful Insights